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Rename functions cache() and flush().
Copied from Perforce Change: 189868 ServerID: perforce.ravenbrook.com
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1 changed files with 12 additions and 6 deletions
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@ -127,7 +127,7 @@ static void shieldSync(Arena arena, Seg seg)
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}
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static void flush(Arena arena, Size i)
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static void shieldFlushEntry(Arena arena, Size i)
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{
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Seg seg;
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AVERT(Arena, arena);
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@ -153,7 +153,7 @@ static void flush(Arena arena, Size i)
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/* If the segment is out of sync, either sync it, or ensure
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* depth > 0, and the arena is suspended.
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*/
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static void cache(Arena arena, Seg seg)
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static void shieldCache(Arena arena, Seg seg)
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{
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/* <design/trace/#fix.noaver> */
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AVERT_CRITICAL(Arena, arena);
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@ -174,7 +174,7 @@ static void cache(Arena arena, Seg seg)
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AVER(SegDepth(seg) > 0);
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AVER(arena->shCacheLimit <= ShieldCacheSIZE);
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AVER(arena->shCacheI < arena->shCacheLimit);
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flush(arena, arena->shCacheI);
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shieldFlushEntry(arena, arena->shCacheI);
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arena->shCache[arena->shCacheI] = seg;
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++arena->shCacheI;
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if (arena->shCacheI == ShieldCacheSIZE)
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@ -197,7 +197,7 @@ void (ShieldRaise) (Arena arena, Seg seg, AccessSet mode)
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SegSetSM(seg, SegSM(seg) | mode); /* inv.prot.shield preserved */
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/* ensure inv.unsynced.suspended & inv.unsynced.depth */
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cache(arena, seg);
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shieldCache(arena, seg);
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AVERT(Arena, arena);
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AVERT(Seg, seg);
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}
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@ -241,6 +241,12 @@ void (ShieldEnter)(Arena arena)
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/* .shield.flush: Flush empties the shield cache.
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* This needs to be called before segments are destroyed as there
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* may be references to them in the cache.
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*
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* The memory for the segment may become spare, and not released back to
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* the operating system. Since we keep track of protection on segments
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* and not grains we have no way of keeping track of the protection
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* state of spare grains. We therefore flush the protection to get it
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* back into the default state (unprotected).
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*/
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void (ShieldFlush)(Arena arena)
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{
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@ -249,7 +255,7 @@ void (ShieldFlush)(Arena arena)
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for(i = 0; i < arena->shCacheLimit; ++i) {
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if (arena->shDepth == 0)
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break;
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flush(arena, i);
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shieldFlushEntry(arena, i);
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}
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}
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@ -333,7 +339,7 @@ void (ShieldCover)(Arena arena, Seg seg)
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--arena->shDepth;
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/* ensure inv.unsynced.depth */
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cache(arena, seg);
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shieldCache(arena, seg);
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}
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